Human: Fall Flat Surpasses 4 Million in Sales
Curve Digital and No Brakes Games have officially confirmed that their physics-based puzzle and exploration game Human: Fall Flat garnered four million global sales across all platforms. It was originally released for PC via Steam Early Access back in 2016. The full game made its way to PC, PlayStation 4, Xbox One and Nintendo Switch platforms. The game’s audience expanded dramatically when an 8-player online multiplayer patch was released for PC in November 2017.
Human: Fall Flat is getting a new 1.4 patch today, corresponding to this news. The patch will add Japanese and Korean language options. Also, various tweaks and some smaller issues are being released with the patch (the update is PC-only). What’s more, the game joined the December sales Top 10 in the US, on PlayStation Store, and was declared one of the 2018’s Top Played Games on Steam.
“I’m astounded that Human: Fall Flat has reached so many people already, and with the new Japanese and Korean language options, I’m thrilled that it will reach more,” said developer Tomas Sakalauskas. “The idea that the game started out as a solo-development endeavour and now has millions of fans all over the world is truly astonishing.”
“We’ve been blown away by how Human: Fall Flat has been welcomed in Asia,” said Jason Perkins, Managing Director at Curve Digital. “With the release of Korean and Japanese languages for the game, we hope Bob’s adventures will continue to be enjoyed by even more players around the world.”
In all fairness, we weren’t too pleased with Human: Fall Flat, but it wasn’t too bad either. Here’s a snip from our review:
This game also encourages experimenting with the environment, or what the devs like to call, distractions. Some of my favorite things to play with include: a crane with a large wrecking ball, rope swings, catapults, and stacking boxes. It’s even more fun to experiment in local coop mode. I played this game with my girlfriend, who is a casual gamer, and we had a blast messing around with objects, the environment, and each other. It’s great that our hands stuck to each other as it allowed us to do things like use each other as a human ladder or have one character swing on a rope and grab a second character who’s on a ledge, swing them around, and then toss them through the air. I even latched my hand onto her butt and let her drag me around for a while. Unfortunately, she quickly grew tired of the awkward controls and ended up quitting in a huff. I can’t say that I blame her.
Still, it must be stressed that Human: Fall Flat was actually created by a one-man development studio. So, kudos to Lithuanian game designer Tomas Sakalauskas, because this is indeed a great achievement.
What did you guys think of this game?